Asteroid Blues

Infinity

Operation: Unearthing

300 POINTS
PanOceania
ZuQ
VS NA-2
Rieek

BRIEFING

Haxahedron has obtained information indicating that the sector controlled by Yu Jing may have been infiltrated by Alien forces. Even worse, the Empire is probably aware of this and hides the fact that it cannot cope with this situation.
Evidence of this would be extremely helpful to safeguard the interests of Hyperpower.
Our mission is to extract records of communications sent from Novva Bangkok confirming Hexahedron information.
Thanks to the earlier subversion, we should not encounter soldiers and Yu Jing personnel. Unfortunately it won't be that easy. We are sure that the JSA command has exactly the same intentions. Although we supported their aspirations for independence, the command makes it clear. Obtaining this information exclusively by Panoceania is a priority. JSA units will resist and we are ordered to open fire without warning. In particular, specialists that could intercept communications records should be eliminated.
In addition, we will be accompanied by a Liaison Officer, whose mission will be to extract information from an enemy agent, neutralize him and then send data to Global Defense Coordinated Command.
On top of that upon arrival, each of you will receive Classified Objectives that must be completed.
Prepare the equipment! Rally in 10 minutes in a transporter in the 7C hangar!

Mission: Comms Centre (from Asteroid Blues), 300pt, no Spec-ops

MISSION REPORT

JSA Turn1
JSA forces have taken the initiative and attacked. We were prepared for them and took positions convenient for us.
First, the famous Yojimbo moved with the squeal of tires towards our positions together with a pair of Crazy Koalas.

However, when he entered our deploy zone, he was surprised by Helot with SMG. He didn't expect that, what he paid for with his life. Earlier, however, he managed to set up his Crazy Koalas.

Then Karakuri Haris moved into action and the target was Fussilier with HMG in Fireteam, who received a critical hit with MK12 and fell unconscious. Next was Kamau sniper, who did not give up the field so easily. After four salvos from MK12 Karakuri managed to defeat the sniper, who unfortunately died but damaged the robot during the exchange of fire.

Aftermath of Karakuri assault.

After that JSA only managed to reposition the TR bot.
Then was time for Varuna to counterattack.

Varuna Turn1
The TraumaDoc healed Fusilier with HMG and fireteam was reformed. Kamau HMG on the other flank quickly dealt with the enemy Warcor and then managed to neutralize one Karakuri.

Fusilier tried to eliminate the TR Bot but received a critical hit. However, he was again quickly brought back to his feet by the Doctor.

Arogoto and Ryuken-9 were badly positioned and HMG Fusilier dealt with them with one quick burst.

During the both previous medical treatments of Fusilier Palbot approached the position of JSA and was eventually used to detonate 2 Koalas and a mine all at once. Plus it wasn’t completely destroyed.
Zulu-Cobra Liason Officer in camouflage took a position near the Designated Target, which was in the building.

On the same flank Kamau with HMG in a desperate attempt to prevent the fixing of Karakuri went deep into the positions of JSA troops. He managed to shoot only one burst and Yuriko dodged all bullets.

JSA Turn 2
It was time for JSA reaction.
Then suddenly, behind the Kamau, the lurking Ninja appeared.

Kamau was surprised and fell unconscious due to a katana blow.

The Ninja took the position by the nearby cover and conducted a Data Scan on the unconscious Kamau.

On the right flank Karakuri attacked Fusilier and killed her, this time for good (third time's a charm). Cubes of Kamau sniper an Fusilier were recovered. Resurrections requests for exceptional service pending approval.

After that Karakuri started shooting at Bulleteer in the back line but thanks to its ODD it wasn’t easy. After three bursts they managed to damage the bot, which also damaged Karakuri. Bulleteer was out of action.

Varuna Turn 2
Varuna retaliated by pushing in the left flank. The Machinist managed to turn on one Antenna and Helot took a position in a nearby building overlooking the nearby Antennas.
Zulu-Cobra Liaison Officer sneaked near the Designated Target and after obtaining information eliminated the enemy spy and then returned to his position at our Agent.

From his position, he tried to avenge the shameful attack on Kamau with his Combi, but the exchange of fire was ineffective for both sides.

JSA Turn 3
The Ninja, while retreating to total cover, failed to hit Zulu-Cobra with her bow.
TR Bot massacred Helot, who was guarding the Antennas and remained there guarding them. Ninja, who had now free reign, activated one Antenna.

Karakuri finished the objectives raid in the middle of the table by activating 4 consoles.

Varuna Turn 3
After assessing the situation in which our team found itself, it became clear that we would not be able to activate enough Antennas, so we focused on Classified Objectives.
A second Zulu-Cobra came out of the camouflage and conducted a Data Scan of nearby Karakuri obtaining valuable information on the design of this unique machine.

Zulu-Cobra Liaison Officer in a desperate attempt tried to sneak next to the wounded Kamau, whose evacuation was a Classified Objective. However, it was discovered. Falling prone next to his companion, he effectively covered his maneuver with Combi fire. He saved himself from enemy bullets and damaged the TR Bot. After carrying out CaseEvac, further offensive actions were stopped because they could only expose our Specialist Troops to danger.

:D

DEBRIEFING

Despite the fact that Yu-Jing's incriminating information could not be obtained, we managed to achieve our Classified Objectives, stop opponent Specialist Troops, and eliminate Designated Target.
Our Liaison Officer managed to gather and pass on relevant information to the Global Defense Coordinated Command while JSA failed to do the same.

Varuna victory 8:5

JSA - 5 Objective Points
To have more Connected Antennas than the adversary at the end of the game (JSA 5 - Varuna 1) - 4 OP.
Classified Objectives - 1 OP.

Varuna - 8 Objective Points
To kill more Specialist Troops than the adversary - 2 OP.
To kill the Designated Target with your Liaison Officer - 1 OP.
Classified Objectives - 4 OP.
Liaison Officer WIP roll passed - 1 OP.

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