Asteroid Blues

Infinity

... you have been renamed to Tomb Guard 1

View Linked Report - CLICK HERE 300 POINTS
Nomads
Uezguersmaster
VS Combined Army
Nekrat

Intro

This was my fifth and unfortunately last game for Asteroid Blues.
It was played last sunday (6th October 2019), but I had no time to write anything earlier. My opponent wrote his in time and he also found time to write an overall narrative for our gaming groups games for this campaign. If I have spare time this weekend I will try to add story parts with my point of view to my batreps, but more important I wanted to publish the game with at least my notes and the pictures I took. This should give you a good overview of what happend in the game.

-----

The mission played was Rescue from ITS 10. We replaced the 'difficult terrain' in the Exclusion Zone with a 'dangerous terrain' (everytime you roll an 18+, except on armor rolls, while you are in the zone it forces you to take a armor roll against damage 15). Terrain abilities would not protect from this.
The 'dangerous terrain' and the 'saturation zone' in the center of the game completely changed the outcome of this battle. The terrain was very very dangerous due to our average rolls.

-----

The texts between the picture galleries marked with §§§ are my notes.
When I am writing left or right, it is always from the point of view of my deployment zone and KO means unconscious. Also if you see any Retreat! markers in the pictures it means there is someone in that building as many markers deeper as there are (e.g. if the building has two floors two markers on the rooftop means the trooper is on the groundfloor).

This was an average face to face roll for this game...

The Troops and Deployment

Turn 1

.

The fate of the Charontid. The terrain was just too deadly for him.

§§§
Combined Army:
- Daturazi advances and deploys smoke: successful
- Overdron (2 Plasma Snipers) advances and then vs Gecko (Mk12 / Blitzen): Gecko -1 S
- Overdron (2 Plasma Snipers) vs Gecko (Mk12 / Blitzen): Gecko -1 S, then takes cover
- Charontid advances and then vs Wildcat Linkteam (with Daktari) [4 orders]: no damage to Wildcats; Charontid dead [-1 W because terrain, - 2 W because of Wildcat Engineer (1 crit)]
- Overdron advances and the vs Moran FO: Moran dead [Datatracker Nomads lost]
- coordinated order: Overdron, both Ikadron and Q-Drone reposition themselves

Nomads:
- Gecko Duo Link advances and then (Panzerfaust) vs Overdron (2 Plasma Snipers): Overdron -2 S
- Gecko Duo Link (Panzerfaust) vs Overdron (2 Plasma Snipers): no damage
- Gecko Duo Link reposition themselves, then (Mk12) vs Overdron (2 Plasma Snipers): Gecko (Mk12) KO
- Wildcat Linkteam (with Daktari) advances and (Spitfire) vs Ikadron on right flank: Ikadron KO, Wildcat (Spitfire) dead because terrain
- Wildcat Linkteam (with Daktari) advances and Engineer (Combi Rifle) vs unconscious Ikadron on right flank: 5 successful hits on Ikadron, no damage
- Wildcat Linkteam (with Daktari) advances and (Heavy Rocket Launcher) vs Ikadron on left flank: successful hit on Ikadron, no damage
- Wildcat Linkteam (with Daktari) advances into cover (in and between central buildings)
- Gecko (2 Combi Rifles) advances and vs Ikadron on left flank: successful hit on Ikadron, no damage
§§§

Turn 2

.

§§§
Combined Army:
- Daturazi advances
- Overdron (2 Plasma Snipers) vs Wildcat Linkteam (Heavy Rocket Launcher): no damage
- Daturazi deploys smoke: successful
- Q-Drone (Plasma Rifle) advances and vs Wildcat Linkteam Engineer (Combi Rifle): no damage
- Rasyat combat jumps behind Wildcat Linkteam Engineer
- Rasyat deploys smoke: successful
- Rasyat advances and CC with Wildcat Linkteam Engineer: Wildcat KO
- RasYat deploys smoke: Rasyat KO because terrain
- remaining orders on Overdron (2 Plasma Snipers) vs Wildcat Linkteam (Heavy Rocket Launcher) and then vs Gecko (2 Combi Rifles): Wildcat dead, Gecko -1 S

Nomads:
- Daktari moves to Wildcat Engineer and back into the building: Wildcat Engineer OK
- command token: reestablishing Linkteam (Daktari, Wildcat Engineer and Wildcat Number 2)
- Intruder (HMG) 2 orders vs Overdron (2 Plasma Snipers): Overdron KO lvl 2
- Wildcat Linkteam Engineer (Combi Rifle) vs Q-Drone (Plasma Rifle): Q-Drone KO lvl 2
- Gecko (2 Combi Rifles) advances
§§§

Turn 3

.

§§§
Combined Army:
- Daturazi (Chain Rifle) advances and vs Wildcat Linkteam Engineer (Combi Rifle): Wildcat KO
- Speculo Killers moves from Nomad deployment zone to HVT (2nd from right): Gecko -1 S because failed discover and terrain
- Speculo Killer synchronises with HVT: Speculo KO because terrain
- Speculo Killer uses Automedikit: Speculo dead
- Dr. Worm uses Wormbot to repair Q-Drone: Q-Drone OK
- coordinated order: Daturazi, Ikadron left flank, Q- Drone and R-Drone advance and Daturazi CC vs Wildcat Number 2, Daktari shots Daturazi: Wildcat KO, Daturazi OK

Nomads: [Gecko saves the day]
- Gecko (2 Combi Rifles) advances and vs Q-Drone (Plasma Rifle): Q-Drone KO
- Gecko (2 Combi Rifles) advances and vs R-Drone (Flash Puls): R-Drone KO (crit)
- Gecko (2 Combi Rifles) Pilot dismounts and advances to Rasyat: In extremis recovery (crit) [classified successful: +1 VP]
- Daktari (Combi Rifle) vs Daturazi ('illegal' grenade, hits Daktari, Wildcat Number 2, Combined Army HVT and Daturazi): Daktari, Wildcat Number 2, Combined Army HVT OK; Daturazi KO
§§§

Jeremy the Gecko Pilot - Criting his way to victory
The illegal grenade to end them all! - Did not work, just killed himself...

Aftermath

§§§
Remaining points:
Combined Army: 71
Nomads: 132

Victory Points:
Combined Army: 0
Nomads: 1

Victory Nomads

Army Lists Used In This Battle

Register or Login to see the Army Lists

Battle Report Average Rating



Log in to rate this battle.

Recommend Commander For Commendation

5 People Recommended Uezguersmaster for commendation

Share this battle with friends

Nomads
Uezguersmaster
Wins

9 Comments

  • Serious Bob says:

    Go-go Bromads!

  • Uezguersmaster says:

    @SkyKnight:
    I run Geckos from time to time.
    Normally I just use one and then the Mk12 Variant, because I always want to use him as a ‘long range’ weapon platform. And most times he is blasted into pieces by the next best ARO piece of my opponent…

    I think they are best used as a passive element. Place them correctly, meaning not to many places where long range weapons can be used against them, because you only have two shots with each (Panzerfaust or Blitzen). Then your opponent can ignore them or he has to deal with 3 to 6 structure points with ARM 5 in cover.
    You want to protect them from Hackers if you use them this way. So shield them with a Moran and his Koalas if you have other Hackers in your list or simply put a Bandit Killerhacker in the way.

  • Graviton says:

    Nice Report, bloodbath for a 1-0

  • SkyKnight says:

    Do you normally run a Gecko? How do you find them?

    I’ve been struggling to figure out how to have a Gecko work, it just seems to take so much damage before it gets into good combi range.

  • Spitfire_TheCat says:

    Ooh and @Wizzy: Who is using Crabbots inside their TAGs? PanO, Aleph (PanO-manufactured), O-12 (Pano-manufactured) and CA.
    And we bought our TAGs (with Tails) from PanO …
    So if there are some EI collaborationist its PanO.

  • Spitfire_TheCat says:

    Great report, commander.
    We all knew there are Combined Army Forces in the Maze that Aleph does not fight against.
    One AI is scratching the back of the other AI.
    Go Go Bromads!

  • Alexander Wallach says:

    Very nice scenery items and table!

  • Wizzy says:

    (˵¯͒ བ¯͒˵) Hmmm no confidence, probably EI trickery, the official colors of the nomads look a lot like those of the CA, in addition their TAGs have tails like in the CA

  • Del S says:

    Great efforts, and thanks for your service to the Nomad Nation.