Asteroid Blues

Infinity

Achilles vs. Shekiin

300 POINTS
ALEPH
Methuselah
VS Combined Army
Dawg_pound83

Setup

I won the lieutenant roll and decided to take first turn. My opponent choose table side and deployment order.

Note: You will have to excuse some of the pictures. We were playing at night, on an outdoor patio. The lighting wasn't always the best for the angles we had. To compensate, I tried to label all the units involved in each order.

Aleph Turn 1

I know my opponent has two Umbra Legate and Sheskiin on the board so I was hesitant to reveal my Posthuman sniper or go on a run with Achielles, fearing that they’ll be eaten up in my opponents turn. Instead, I opt to have my Danavas lay down supportwear on my Dakini HMG and have the Dakini go for a run. In the first two orders, the Dakini kills a R-Drone.
My Dakini moves over to shoot the Haiduk and looses the F2F (4 dice on 11 vs 1 dice on 12!). I send my Yudbot to engineer the Dakini. The Yudbot dies to AROs, but successfully engineers the Dakini, gaining me an OP for completing my classified. I spend one of my last orders in group one to run the Dakini back down the stairs. I spend some orders in group two to put units into suppression and try to secure my DZ. Overall, not a very effective turn one.

Combined Army Turn 1

My opponents Daturazi impetuous + smokes. Then his Unidron spitfire blasts my Dakini.
Sheskin starts her run. My Krakor shoots it’s pistol (I made a mistake, thinking my Krakot only had a Chain Colt and not a Chain Rifle). Sheskin wins the F2F with two crits!
Sheskin continues her run, double critting my Posthuman engineer. Sheskin then moves up and, in three orders, shoots my Lamedh, Netrod, and Daleth Rebot, killing them all. Sheskiin takes an armor save from the Daleth and a wound from the hostile terrain. At the same time, I revealed my Posthuman sniper, but Sheskiin is able to kill the posthuman with an order to spare. Sheskiin ends the turn in suppressive fire, looking over my DZ, having killed six units. Overall a very effective turn for my opponent.

Aleph Turn 2

I spend some command tokens to move units into my first pool. Having only three orders left in order pool two, I try to intuitive attack Sheskiin, through smoke, with my Myrmidon and fail (not the best play). I move Achilles out to take out Sheskiin and Sheskiin immediately crits Achillies. The next order Achillies is able to put Sheskiin unconscious.
Achillies runs up the board, getting +1 ARM from the Panoply, killing the R-Drone, and then the Daturazi, and Imetron. Running out of orders, Achilles retreats back and goes into suppressive fire.

COMBINED ARMY TURN 2

My opponent spends some orders to revive the Daturazi and R-Drone, then goes on a run with his Umbra Legate. I dodge smoke with my Myrmidon, taking it out of the picture for the rest of the turn. I had another Myrmidon in suppressive fire on the building staircase anticipating this move, but it’s unable to get line of sight to the Umbra. The Umbra is able put a wound on the Antenna before running out of orders.

Aleph Turn 3

My Myrmidon spends two orders to drop a couple Chain Riffles on the Umbra. The Umbra shoots back but is unable to inflict any wounds and is removed from the board.
Achillies goes on a run, killing the R-Drone (who was engineered by doctor worm, on my opponents previous turn). My opponent throws smoke with his Daturazi, hoping to get the best of Achillies with his Haiduk’s MSV2 and suppressive fire.
Staying in smoke, Achillies moves into base-to-base contact with the Haiduk. Achilles is two dice on 21s and the Haiduk is three dice on 12s (I messed up some of the MODs here, but my opponent was gracious). Achillies kills the Haiduk.. Achillies then moves into base-to-base contact with the Antenna and inflicts four wounds, destroying it and gaining me five OPs. The Daturazi drops a Chain Rifle on Achilles and inflicts a wound. Achilles falls back with the next order, and since my opponent wants the Daturazi to blow up my antenna, he drops smoke. Achilles kills another Imetron. I spend my last order in group one to put Achilles into suppressive fire.I spend my orders from order pool two to secure my antenna with suppressive fire.

COMBINED ARMY TURN 3

With the Daturazi’s impetuous order, my opponent lays a Chain Riffle on Achilles, and Achilles dodges out of the way. Knowing the only way to win is to destroy my Antenna, my opponent makes an all out run with his Daturazi. The Daturazi moves up and F2F throws smoke against the Danavas’ suppressive fire. The Daturazi wins and lands the smoke.
The Daturazi is able to move, smoke, move, smoke up the board, but running out of orders, the Daturazi is forced to move into the open. The Daturazi attempts to dodge smoke, but is put down by suppressive fire from the Myrmidon and Danavas, and then by a Chain Riffle from the second Myrmidon.

Conclusion

Aleph win 9 - 1

In hindsight, I should have played my first turn differently, giving the Dakini better range bands against the Haiduk and hopefully saving some orders to put the rest of my army into better positions. This might have help against Shekiin, but it's hard to say. Shekiin is pretty good. I also shouldn't have revealed my post human to shoot Shekiin during my opponents active turn. I was trying to stop the bleeding, but it didn't help. Finally, I made some mistakes with misplaying my units (e.g. not knowing their equipment or how the equipment worked). With Shekiin's run, this game felt like a loss until the last turn. My opponent played well and I made some mistakes. Achilles really saved the game for me.

This was a great game: a lot of fun and very swingy.

Army Lists Used In This Battle

Register or Login to see the Army Lists

Battle Report Average Rating



Log in to rate this battle.

Recommend Commander For Commendation

7 People Recommended Methuselah for commendation

Share this battle with friends

ALEPH
Methuselah
Wins

6 Comments