Asteroid Blues

Infinity

NO TIME FOR R&R

300 POINTS
Ariadna
McCaptain
VS Nomads
Warbossjerry

Lt: Smoke ‘em if you got ‘em ladies. Don’t let it go to your heads, but HQ was damn proud of the Intel you brought back. Enjoy this peac and -

Mick: Damn it Lt. How many times -

Jimmy: Hey, uh Lt. I’ve got some motion out here on the peremiter. I’m gunna check it out and let you —

[CRUNCH]

Lt: What the hell is tha - [STATIC]

Goldstein: Drop troop [BOOM...BOOM] inside the lines! Looks like he’s down!

[CRACK CRACK]

Cardenas: Sniper fire!

Mick: Get down! Move us to the rear they said...

Doze: Lt! What are the orders? [Static]

Goldstein: They Lt. Is down, if you can give me some covering fire I’ll see if I can get to him!

Mick: Dammit. I have to do everything! [WHOOSH WHOOSH ——- BOOOOOM]

Russel: Looks like whoever the hell they were, they’re down now.

Doze: Looks like Nomands. Damn pirates. I bet they are here to take advantage of the confusion let by the Tohaa. They are lik—

Mick: In short they’re here to steal shit. Russel, move up your team and secure the depot. Holiday, get around the depot and clear that other side [Motor Cycle Revs]

Russel: Clear moving up.

Marco: The door is mined and ready for breach.

Holiday: Nomads in the - [BOOM]

Russel: Breaching! [BRRRRRRRR] CLEAR! Doze, you better get up here.

Doze: [Panting] Looks like they’ve got an open com on this body. Patching through.

NOMAD COMS: I told them not to underestimate these dogs! All remaining troops, the juice isn’t worth the squeeze here. Pull back. Looks lien we aren’t getting paid this time....

Lt: [strained] Good work men, secure the ... [trails off].

BATTLE REPORT:

I won the dice off and chose to deployment and sides. I always regret not going first and this was no different.

I deployed mostly in a castles postiton on my right flank. My opponent spread out.

On his first turn his hellcat dropped in an unopposed area to the right of my castle. I apparently forgot to connect the moat... He managed to kill two grunts, including my Lt. and break my defensive link. Thankfully my 112 killed him with his light shotgun.

His intruder and mobile brigade worked over the rest of the link, but due to some good dodging to prone, one sniper and the MM with missile lived. He also moves his Kriza and Specter I to the armory and put them and two others into suppression.

One my turn one I start in loss of Lt. My 112 finishes off one of my snipers and my MM moves into position and trades ineffective fire with the mobile brigada. My Foxtrot manages to down the Intruder. I also push the Marauders forward. My remaining sniper wins a shootout with the Grenzer.

His turn two sees his Mobile Brigada die in ARO to the MM ML. Not much else is accomplished.

My turn two I deploy two mines outside the armory doors and open them up. Then my Desperado chain rifles the Spekter and the mine hits the Spekter too. The Desperado and Spekter both go down. I move up my Molotok Maurader and down the Kriza with double crits. I use the rest of my orders to pop open panopolies and place D Charges on a building g for the classified.

Turn three has my opponent in retreat and loss of Lt.

Final Score: 9-1 Ariadna

I had a tough row to hoe with my Grunt link down and in loss of Lt. first turn. I got two lucky crits right when I needed them. They were the only two crits of the game.

I have a pretty low opinion of Minutemen, but he is earning his keep. The Hell Cat and the Mobile Brigada both did some strong work. All together, it was a hard fought back and forth game.

The deployed USARF.
The opposing Nomads.
The ammo depot.
I generally don’t like to castle but I couldn’t pass up this position.
A brutal Alpha strike that put me into Loss of Lt.
My opponents deployment.
The Minutemen earning his keep taking down the Brigada in ARO.
The real fighting starts to pop off. So many mines.
HQ shows up to see what all the fuss is about.

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Ariadna
McCaptain
Wins

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