Lt: Alright ladies, you know the parameters. We are here for a routine sweep. You find any of those Combined bastards, you shoot on sight. That said, while we're here, the spooks say they've got a contact in the district. A simple grab and go. We find the drop site, grab the goods, and get back to HQ in time for din...
Mick: Lt. how many f'in times do we have to tell you, we never make it back in time for dinner.
Lt: Stow it Mick.
Rosie: Hey Lt. looks like we've reached the drop site. Easy.
Russel: Hold on Rose, looks like we've got company. Hey Lt. looks like the Jing are out in force today.
Lt: You know the parameters the Yu Jing are our allies they are *GUNSHOTS*
Mick: Back in time for dinner my -
Lt: Green light to engage! They want to dance, lets dance!
Russel: Bot has been neutralized, shall we press the advance Lt?
Lt: No. Secure hold the field while we secure that intel. We don’t want to escalate our engagement with these Yu Jing.
Marcos: Lt! Those codes the spooks gave us are no good. These crates are locked tight!
Lt: Lt. to HQ, repeat Lt. to HQ, those codes are no good!
HQ: Stand by.
Lt: Damn it. Hold tight gents.
Russel: Hey Lt., I know everything’s going great and all, but it looks like the chinamen brought friends. Looks like they are moving up en mass.
Lt: Damn it. Ok. Dig in and give em hell while HQ gets their heads out of their ass. You are clear to engage, but DO not advance. If this is going to go sideways, we aren’t going to get strung out for it.
Mick: I told you it wasn’t a waste to bring the missiles...
Lt: Stow it Mick.
HQ: Greeting Lt. Reeves. We have been digging through our intel briefs and have -
Lt: Do you have the codes or not?
HQ: Ah. Yes. Transmitting now.
Marco: Crates are open Lt!
Lt: Rose, hold tight where you are. Field ops, get that intel and pull back to extraction zone.
[Smoke begins to fill the streets]
Russel: Hey Lt. I got a bad fe—
[Sreaming followed by white static]
Lt: Rose! Status check! Alpha team, status check!
Marcos: Lt. We got a kitty pushing up our left side (indicatict gunfire)
Lt: Mick! Get that boom stick going!
Mick: One step ahead of ya boss!
Mick: Hey Lt. Looks like they don’t like being blowed up. Haha. They’re tucking tail. Guess they are yella’ ... wait, what the f— [Explision]
Gin: [Double crack of a sniper] Whaterver that was, it’s dead.
Lt: HQ, we have secured the intel. Request immediate medivac. We have three down.
Lt: I hope that intels worth it... Alright ladies, get that Intel secured. Doc, see if there’s anything left of Alpha team. Bravo, get that extraction zone locked down. No more surprises.
I won the roll off for initiative and chose to go first. My opponent chose deployment zones and had me deploy first. Out table was a little narrow so we chose to use the full 48" width and then shave down the depth of the deployment zones. Having a 4.5" deployment zone really hurt him and the extra deployment range for my MI really helped.
I set up a strong middle and then used my Foxtrots on the wings. My opponent deployed conservatively.
My first turn was frustrating. My Marauders advanced and got the middle of the table, but do to him rolling exceptional armor saves, weren't able to capitalize on their games. I then,using three command tokens, failed 9 WIP checks in a row to grab the supplies. Ultimately, I was able to get all 3 boxes and move them back to my side of the board.
My opponent used smoke in the midfield and a ninja to kill my marauder haris. But due to a strong ARO presence from my grunt core, he was unable to make much progress.
Turn two saw my MM with a missile launcher get into a nearby tower and rain down missiles on his clumped up models. His turn two saw more losses to ARO and he conceded the game.