Asteroid Blues

Infinity

Thirst for victory!

300 POINTS
PanOceania
Arkrasch
VS O-12
Dekar

Prelude

After 2 defeats under the direction of supreme commander Arkrasch. The army of panoceania would not take the towel or lower morale in the face of any adversity.
With the motivation of having done things well in the last defeat by positioning and only having failed because of a tactical error. Panoceania's troops would march to Liberty Cargo. On the way back in his cross over "the chimneys" in The Gallery Maze, where they had a power dispute against another panoceanic commander; they would run into the already positioned O-12 army.
With the thirst for a victory shortly, the supreme commander did not hesitate to give the order to face a deadly enemy, with the advantage of having already had a duel in this field.

BATTLEFIELD (from Panoceania perspective)

Turn 1

The army of panoceania would begin the duel as in its past strategy, trying to position itself as its artillery observer and marking as many antennas as possible, however a well-positioned Sniper, restrained that attempt on multiple occasions, so it was necessary to eliminate it shortly. The rapid appearance of a Swiss guard would serve to eliminate it and continue positioning and marking antennas, keeping integrity safe from the specialized unit. In this same phase the appearance of a lethal DELTA, intimidating and would put on equal terms things for 0-12, putting explosive detonations ready to activate in the next phase. The casualties were few but those necessary to continue moving forward.

Turn 2

To the surprise of O-12, an Aleph support unit would make a difference. The correct deployment of a GARUDA TACBOT, will stop the colocasion of explosives from its DELTA and the possibility of marking more with one of its OMEGA. However, due to the complexity of the terrain, a stone would end up annihilating the heavy ballistic SPITFIRE of the GARUDA. Luckily he accomplished his mission before he died. In this same turn the destruction of the antennas for the Panoceania army would begin, in the same way marking as much antenna as possible. The enemy tried to enter the grounds of our army through the use of smoke grenades, which would impede our visibility, and would lower multiple units of ours. But the appearance of a HEXA would also make a difference, efficiently responding to enemy shootings.

Turn 3

The victory was close, it was a matter of time and a correct one closed, this time there would be no tactical error at the end of the game. We lowered as many antennas as possible, and after a failed attempt to heal the fallen Swiss guard. It was just correctly positioning the remaining units preventing positioning. What led the O-12 forces to try to achieve as many goals as possible. But due to the considerable amount of casualties, it was not possible to obtain enough orders to accomplish its mission, which led to a victory at the end of the day.

A victory closed 6 to 4, where the full use of the army led us to conquer this territory, adding points for the Panoceania army and preventing the spread of O-12 to other territories.

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PanOceania
Arkrasch
Wins

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